🔷 Warring States: Last Stand
Warring States: Last Stand is a slow, deliberate turn-based wargame fought on a pointy-top hex map — the warring-states era of samurai. Each turn you select a unit, move it across the hexes within its range and attack an enemy in reach: infantry are sturdy melee all-rounders, archers strike from two hexes away with no counterattack, and cavalry sweep three hexes to flank. Terrain matters — forest and hill hexes blunt the damage you take but cost extra movement, and water blocks the way entirely, so position before you strike. The mode is Defend: hold your headquarters for a set number of turns. When you've spent your units, end the turn and the AI maneuvers and attacks by the same rules, so every move is a small puzzle of reach, terrain and counterattacks. Field tip: cavalry move three hexes — use that reach to flank wounded units and the enemy hq. Survive with your HQ intact until the turn limit. It plays instantly in your browser on phone or desktop with tap-to-move-and-attack, highlighted movement and target ranges, WebAudio sound you can mute, pause and a one-tap restart — no download, no sign-up.
How to play
- Tap one of your units to select it and see its movement range.
- Tap a highlighted hex to move, then tap an in-range enemy to attack.
- Use forest and hill terrain to reduce damage; archers hit from two hexes.
- Spend every unit, then press End Turn for the AI to respond.
- Survive with your HQ intact until the turn limit.
Controls
Tap a unit, tap a hex to move, tap an enemy in range to attack. End Turn button or E to pass. P pauses, M mutes, R restarts. Touch and mouse friendly.
Features
- Defend mode — hold your headquarters for a set number of turns.
- Pointy-top hex tactics with infantry, archers and cavalry.
- Warring States theme: the warring-states era of samurai.
- Terrain defence and movement cost, ranged vs melee, counterattacks, an HQ to protect, and an AI opponent.
- Move/target highlighting, particles, WebAudio sound with mute, best result saved locally.
FAQ
Survive with your HQ intact until the turn limit. Use terrain, archer range and cavalry reach to win exchanges turn by turn.