🔷 Banners of War: Skirmish

Banners of War: Skirmish is a slow, deliberate turn-based wargame fought on a pointy-top hex map — a clash of medieval banners. Each turn you select a unit, move it across the hexes within its range and attack an enemy in reach: infantry are sturdy melee all-rounders, archers strike from two hexes away with no counterattack, and cavalry sweep three hexes to flank. Terrain matters — forest and hill hexes blunt the damage you take but cost extra movement, and water blocks the way entirely, so position before you strike. The mode is Conquest: destroy every enemy unit on the field. When you've spent your units, end the turn and the AI maneuvers and attacks by the same rules, so every move is a small puzzle of reach, terrain and counterattacks. Field tip: every unit acts once per turn; spend them all before pressing end turn. Wipe out the entire enemy army to win. It plays instantly in your browser on phone or desktop with tap-to-move-and-attack, highlighted movement and target ranges, WebAudio sound you can mute, pause and a one-tap restart — no download, no sign-up.

How to play

  • Tap one of your units to select it and see its movement range.
  • Tap a highlighted hex to move, then tap an in-range enemy to attack.
  • Use forest and hill terrain to reduce damage; archers hit from two hexes.
  • Spend every unit, then press End Turn for the AI to respond.
  • Wipe out the entire enemy army to win.

Controls

Tap a unit, tap a hex to move, tap an enemy in range to attack. End Turn button or E to pass. P pauses, M mutes, R restarts. Touch and mouse friendly.

Features

  • Conquest mode — destroy every enemy unit on the field.
  • Pointy-top hex tactics with infantry, archers and cavalry.
  • Banners of War theme: a clash of medieval banners.
  • Terrain defence and movement cost, ranged vs melee, counterattacks, an HQ to protect, and an AI opponent.
  • Move/target highlighting, particles, WebAudio sound with mute, best result saved locally.

FAQ

Wipe out the entire enemy army to win. Use terrain, archer range and cavalry reach to win exchanges turn by turn.

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